I’ve always been interested in taking things apart to see how they worked. Even more enjoyable was putting them back together to see if they still worked. As I grew up, I applied this curiosity to my growing interests in animation, filmmaking and storytelling. All of which lead to me to becoming an Editor. The process of piecing together the seeds of an idea and shaping it over time to tell a story still fascinates me to this day.  
 
As an Editor my job is to give the ambiguous form and meaning.  

Over my career, I’ve had the opportunity to work across many areas of the editing spectrum, including traditional non-linear editing as well as real-time editing for virtual production.  

My traditional editing work includes creating a series of vision and project videos for Microsoft’s Kinect and Hololens. These were used for internal development, planning and communication updates. 

More recently for Epic Games, I was the Editor on a multitude of projects including The Matrix Awakens experience and a series of animated shorts for Fortnite. I also created marketing videos for the Unreal Engine 5 reveal and for the virtual production spotlight on Real-Time In-Camera Visual FX using Unreal Engine for Siggraph. 

Below are some of the projects I’ve edited and guided through production.

Fortnite Block Party shorts


Unreal Engine 5 highlights

This featurette showcases one of the early uses of LED walls in Virtual Production.

This is a demonstration of the variety of Virtual Production tools and technology in Unreal Engine.

On the other side of the spectrum is real-time editing.

The majority of my 4 ½ years at Epic Games was spent working in Unreal Engine as a real-time Editor-Cinematic Artist. I was part of the Special Projects group which was tasked with creating content that showcased the cutting-edge potential of the ever-evolving Unreal Engine.

I was fortunate enough to collaborate with a mix of artists and developers from the film visual FX and games industries to create amazing experiences and videos that reached millions of people.

Working as a real-time Editor allows me to manipulate and evolve my edits in new ways, such as creating cameras and new shots when I needed. For more on this visit the “real-time” section of this site. 

The Matrix Awakens experience was a real-time demo for Playstation 5 and Xbox Series X/S. It includes a mix of cinematics and interactive gameplay. I was the Editor for the entirety of the project from its earliest concept days all the way through to final delivery. My time on the project was spent bouncing back and forth between Adobe Premiere and Unreal Engine. During that period, I also contributed to previs explorations, virtual cameras, animation and helped direct multiple motion capture shoots.

The project was met with astounding praise and garnered 10’s of millions of users and views online.

The Matrix Awakens