I am a Movement and Storytelling Specialist.

I am an Editor, Animator and Filmmaker with over 25 years of experience in Feature Film, Games and Real-time experiences. I’ve worked on brands including Spider-Man, Fortnite, Star Wars and The Matrix franchises.

 I have expertise in:

  • hand-keyframed and motion captured animation for both linear/pre-rendered and real-time/interactive media

  • the design and creation of cinematics and vision videos, from concept and pre-pro through production and post

  • many aspects of virtual production, including in-engine layout, animation, cameras, previsualization and editing

I’m a resourceful individual with a strong sense and understanding of narrative and cinematic storytelling. My strength is collaborating with creatives to shape ideas and stories through rapid iteration and ideation. From the initial seed of an idea to a fleshed out vision, I excel at bringing the ambiguous to life.

I’ve worked alongside many talented people to create cutting edge demos of the latest in real-time technology. I’m highly knowledgeable in various aspects of virtual production including layout, previsualization, virtual cameras and editing.

In my free time, I strive to contribute to my community and be a positive role model for kids through Art. I was a volunteer part-time Art Teacher at a local elementary school. I helped run and coordinate the school’s Art Docent program consisting of nearly 50 volunteers across six grades. Currently, I am a volunteer Lunch Buddy for another local elementary school.

Magnopus - UK / Los Angeles, CA 2024

Animation - Editorial Consultant

Provided Animation and Editorial support for the completion of the Fortnite: Remix finale event that went live on Nov. 30th, 2024 and was experienced by over 14 million users. I provided a wide range of services including animation support and feedback, motion capture clean-up, as well as video editorial support for quality control and reviews.

Whenere, Inc. - Seattle, WA 2023 – 2024

Animation - Editorial Consultant

Provided animation and editorial support for Whenere's first real-time AI prototype in Unreal Engine. Helped create the initial animation systems for rudimentary character movement and behavior using modified marketplace assets, control rigs and blueprints in UE.

Epic Games, Inc. - Seattle, WA 2019 – 2023

Senior Cinematic Editor + Pre-viz / Layout Artist
Special Projects, Fortnite

Responsible for non-linear and real-time Editing for multiple Unreal Engine demos
Guided many projects from initial concept to final product
Provided camera, animation, previs and layout support across multiple projects
Virtual Production tools and workflows incubation

  • The Matrix Awakens: an Unreal Engine 5 experience
    (Editing, previs, cameras)

  • Fortnite Block Party Shorts
    (Editing)

  • Fortnite: The Big Bang Finale featuring Eminem
    (Editing, previs, cameras, layout)

  • Audi Car Configurator sample
    (Editing, cameras, layout)

  • Real-time In-Camera VFX for Next-Gen Filmmaking spotlight and demo
    (Editing, stand-in)

Microsoft - Redmond, WA 2009 – 2019

Animation Lead - Video Narrative Director
Good Science, Evoke, Office Media Group

Software: Microsoft Photos, Video Editor 2017 – 2019
HoloLens: Development, prototyping and production 2012 – 2017
Kinect: Kinect Adventures, Fun Labs, Kinect Star Wars 2009 – 2012

  • Animation Lead for Kinect and HoloLens incubation, R&D and production

  • Provided animation support to multiple internal studio projects including brands like Volvo, Star Wars and Minecraft

  • Animated 3D holographic content for multiple Microsoft keynotes including E3 and Microsoft Build

  • Co-created and animated the holographic short Trash for HoloLens

  • Designed and built a 360 spherical video capture rig and processing pipeline for the the HoloLens travel experience, Holotour

For over a decade I worked in visual effects as a Character Animator, Animation Lead and Animation Supervisor on numerous Hollywood films and projects.

1998 – 2009

Sony Pictures Imageworks - Los Angeles, CA - 2009 – 2009
Senior Character Animator
G-Force animation and pre-visualization 

Digital Domain - Los Angeles, CA - 2007 – 2008
Lead Animator - Games Division/Features                            
ThunderCats feature test, Doc Frankenstein look dev
G.I. Joe: Rise of the Cobra, Speed Racer pre-visualization 

Sony Pictures Imageworks - Los Angeles, CA - 2005 – 2007
Senior Character Animator
Spider-Man 3, Open Season, The Chronicles of Narnia 

ESC - Alameda, CA - 2002 – 2004
Lead Character Animator
The Matrix: Revolutions, Catwoman 

Centropolis FX - Los Angeles, CA - 2000 – 2002
Senior Character Animator - Animation Supervisor
Eight Legged Freaks, Willard, The Matrix: Reloaded 

Sony Pictures Imageworks - Los Angeles, CA - 1998 – 2000
Character Animator
Stuart Little, Hollow Man, What Lies Beneath 

Prior Positions: Rhythm & Hues - Character Animation Intern, Matchmove artist
Soldier, Babe: Pig in the City, Eggs of Steel

1994 – 1998

19911993

Ringling College of Art and Design – Sarasota, FL
Bachelor of Fine Arts  - B.F.A. in Computer Animation
Minor in Photography

University of Florida – Gainesville, FL
Associate of Arts - College of Liberal Arts and Sciences